Like SSG's recent Warlords Battlecry real-time strategy series, Warlords IV lets you create a customizable, persistent warlord that you can carry over from game to game, keeping experience levels and skills intact. You create a custom warlord who can be carried over between battles. As a result, Warlords IV is a highly streamlined sequel that shifts the series' focus away from management and diplomacy to surprisingly fast-paced combat. However, the new game does away with concerns like city development and alliances, and introduces a brand-new combat system that's reminiscent of a collectible card game. Like these games, the fourth Warlords game, Heroes of Etheria, lets you conquer a vast fantasy world by exploring it with adventuresome parties that consist of stalwart hero characters and fantastical creatures who become more powerful by gaining experience levels from battling enemy parties and neutral monsters. The series went on to inspire other such games, like Heroes of Might and Magic, Master of Magic, and Age of Wonders. The long-running Warlords series was one of the first lines of computer strategy games to integrate colorful high-fantasy and role-playing elements with the traditional turn-based strategy you'd normally associate with a wargame or a board game.
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